
MATHIS GOLDBERG
GAMEPLAY PROGRAMMER
TECHNICAL DESIGNER
GAMEPLAY PROGRAMMING
Implementation of gameplay mechanics that creates unique experiences.
3C DEVELOPMENT
Development of polished controls that are intuitive to take in hands
AUDIO INTEGRATION
Definition of the best systems that can suits to sound designers.

HIGHLIGHTED WORK
GUMGUM CUP is my current end of the year study project.
Challenge up 2 to 4 players in a wacky scientific tournament. Chew to recharge, bounce on gum strings or protect yourself with bubbles. In a nutshell, use every chewing gum state to your advantage to eliminate your opponents !
It is a concept Anita Nguan and I pitched at the begining of the year. It is one of the 9 selected from 85 proposals and we now have a year with a team of 16 people to develop it.
The video is showing the current Beta state of the game.

STUDENT PROJECTS
PERSONAL PROJECTS

ABOUT ME
Hi, I'm Mathis !
I am a 21 years old gameplay programmer studying at ISART Digital School in Paris. I have always been passionate about the world of video games and I want to be an integral part of the environment.
Here you can see some of the projects I've had the opportunity of contributing to, and some of the personal-fun-things I've been working on. I have a strong perseverance for learning new things and taking on challenges, and I always like to put some extra time in the polish of my creations, to make sure the creative vision is achieved in the best possible way.
I'm a jack-of-all-trades in different fields, whether it's sports with Krav Maga that I've been practicing for 8 years, having participated in the world championships in 2019 and coming in 3rd in my category, music that I practice through piano and guitar, as well as music production on different software such as Logic Pro X or Fl Studio 20.
I grew up with a controller in my hands and all my activities make me aware of my creativity. I've always been passionate about digital sciences and realized that my place was in the game design & programming world.